False Life - DnD 5e stats

False Life

  • Casting Time: 1 action
  • Classes: Sorcerer, Wizard
  • Components: V S M
  • Duration: 1 hour
  • Higher Spell Slot Desc: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level above 1st.
  • Level: 1
  • Material: A small amount of alcohol or distilled spirits
  • Name: False Life
  • Range: Self
  • School: Necromancy
  • Target: Self

Bolstering yourself with a necromantic facsimile of life, you gain 1d4+4 temporary hit points for the duration.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.


The SendingStone review

The False Life spell, available to sorcerers and wizards, has a casting time of just one action and lasts for one hour. When cast with a spell slot of 2nd level or higher, the caster gains an additional 5 temporary hit points per slot level. While not necessarily a powerful spell, False Life can be useful in situations where additional temporary hit points are needed for a limited amount of time. However, its utility may be limited as it does not offer any additional benefits beyond temporary hit points and requires material components to cast. Overall, False Life is a decent spell for its level but may not be a top choice for many spellcasters.


False Life is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a False Life Pathfinder edition. Want to use False Life in a VTT (virtual tabletop)? Try out SendingStone for free today!


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