- Casting Time: 1 action
- Classes: Bard, Druid
- Components: V
- Concentration: Yes
- Duration: Up to 1 minute
- Level: 1
- Name: Faerie Fire
- Range: 60 feet
- School: Evocation
- Target: Each object in a 20-foot cube within range
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
The SendingStone review
Faerie Fire is a powerful spell in Dungeons & Dragons that can be cast by bards and druids. It has a casting time of 1 action and a range of 60 feet. The spell creates a mystical glow that illuminates the targets in bright light, making them visible even in total darkness. This makes it an effective tool for combat, as it imposes disadvantage on Dexterity saving throws and grants advantage on attack rolls against the affected targets. Additionally, the spell can reveal hidden creatures in its area of effect. The downside of the spell is that it requires concentration, meaning that the caster cannot cast or maintain any other spell that requires concentration while Faerie Fire is active. Overall, Faerie Fire is a useful and versatile spell with both offensive and defensive capabilities.
Faerie Fire is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Faerie Fire Pathfinder edition. Want to use Faerie Fire in a VTT (virtual tabletop)? Try out SendingStone for free today!