Two Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful: When one of the ettin's heads is asleep, its other head is awake.
Multiattack: The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Ettin is a formidable foe with a challenge rating of 4, brought to life with an impressive 85 hit points and a natural armor rating of 12. However, his low charisma and dexterity scores mean that he may not be the most nimble or skilled fighter. His chaotic evil alignment suggests he is unpredictable and may not adhere to any set of morals or rules. His passive perception score is quite low, suggesting that he may not be the most observant of opponents. Overall, while Ettin may not be the most finesse-based fighter, his strength and resilience make him a formidable opponent on the battlefield.
Ettin is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Ettin Pathfinder edition. Want to use Ettin in a VTT (virtual tabletop)? Try out SendingStone for free today!
Subscribe to get notified of new articles, upcoming adventures, new features, and more
Adventure awaits, your friends are remote, and teleportation circles aren’t canon in this world. Playing online is the only option.
Privacy • Terms • Blog • Compendium • Name Generators • Beyond20 • PLAN Gaming • Pathfinder • Daggerheart • Cosmere RPG • Powered by the Apocalypse • Credits
© 2024 Artificer, LLC