You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.
While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.
You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.
When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.
At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.
Etherealness is a highly versatile spell available to several classes in D&D. Its casting time requires only an action and its duration can last up to eight hours, making it ideal for exploration or reconnaissance purposes. Additionally, because it allows the caster to enter the Ethereal Plane, it can also be used as an escape mechanism in combat situations.
While the spell itself may be useful, some may argue that its higher level spell slot description is lackluster. When cast using an 8th level spell slot, the spell does not offer any additional benefits beyond its usual effects. As such, some players may find that it is not worth using a higher level spell slot for this spell alone.
Overall, Etherealness can be a valuable addition to any caster's repertoire, but its usefulness may vary depending on the situation and the available spell slots.
Etherealness is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Etherealness Pathfinder edition. Want to use Etherealness in a VTT (virtual tabletop)? Try out SendingStone for free today!
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