Hellish Weapons: The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance: The erinyes has advantage on saving throws against spells and other magical effects.
Multiattack: The erinyes makes three attacks
Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Parry: The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
The Erinyes is a powerful, Lawful Evil devil with impressive AC, CHA and CON stats. With an 18 Challenge Rating and 153 HP, the Erinyes is a formidable adversary for any experienced player character. The Erinyes is immune to fire damage and cannot be poisoned, making it even more challenging to defeat. Its high DEX score also makes it incredibly agile and difficult to hit. Overall, the Erinyes is a dangerous opponent best faced by groups of well-prepared adventurers.
Erinyes is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Erinyes Pathfinder edition. Want to use Erinyes in a VTT (virtual tabletop)? Try out SendingStone for free today!
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