Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
The elephant is a formidable creature in the world of Dungeons & Dragons, with a challenge rating of 4. With natural armor and a high constitution, it boasts an impressive 76 hit points. However, its intelligence score is quite low at 3, indicating a lack of strategic thinking. Its passive perception is 10, meaning it is generally aware of its surroundings but not particularly skilled at detecting hidden enemies or objects. In combat, the elephant's main attack is a powerful gore attack with a +8 to hit. Overall, the elephant makes for a formidable opponent in battle, but its low intelligence may make it vulnerable to more clever or sneakier foes.
Elephant is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Elephant Pathfinder edition. Want to use Elephant in a VTT (virtual tabletop)? Try out SendingStone for free today!
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