- AC: 17 (Natural Armor)
- Alignment: Neutral
- CHA: 5
- CON: 20
- Challenge Rating: 5
- Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
- DEX: 8
- HP: 126 (12d10+60)
- INT: 5
- Immunities: Poison
- Languages: Terran
- Passive Perception: 10
- Resistances: Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
- Roll 0: Slam 1d20 + 8 2d8+5
- STR: 20
- Senses: Darkvision 60 Ft., Tremorsense 60 Ft.
- Size: Large
- Speed: 30 ft., burrow 30 ft.
- Type: elemental
- Vulnerabilities: Thunder
- WIS: 10
Earth Glide: The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster: The elemental deals double damage to objects and structures.
Multiattack: The elemental makes two slam attacks.
Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
The SendingStone review
The Earth Elemental is a formidable opponent in any Dungeons and Dragons campaign, boasting a natural armor class of 17 and a challenge rating of 5. Its high constitution gives it a large pool of hit points, and its condition immunities protect against common ailments like poison and paralysis. However, its low dexterity and charisma make it vulnerable to attacks that target those stats.
Overall, the Earth Elemental is a solid choice for a mid-level encounter, providing a tough challenge for adventurers to overcome. Its neutral alignment also leaves room for creative storytelling opportunities, as it could either be a force of nature acting on instinct or a conscious being with its own motivations.
Earth Elemental is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Earth Elemental Pathfinder edition. Want to use Earth Elemental in a VTT (virtual tabletop)? Try out SendingStone for free today!