Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day): The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6): The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The Dust Mephit is a Neutral Evil creature with a Challenge Rating of 1/2. It has an AC of 12, 10 CHA and CON, and 14 DEX. Its HP is 17 (5d6) and it has immunity to poison while being immune to being poisoned. The Dust Mephit has an INT of 9 and proves to be an average opponent in battle. This creature is ideal for lower-level encounters, but might not pose much of a threat in higher-level quests. Interestingly, the Dust Mephit can create a cloud of dust, causing blindness to creatures within 5 feet of it, making it a formidable opponent in cramped spaces.
Dust Mephit is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Dust Mephit Pathfinder edition. Want to use Dust Mephit in a VTT (virtual tabletop)? Try out SendingStone for free today!
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