Fey Ancestry: The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
Innate Spellcasting: The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire
Spider Climb: The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity: While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker: The drider ignores movement restrictions caused by webbing.
Multiattack: The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
Drider is a challenging and formidable opponent in tabletop RPGs due to their high AC and hit points. However, their chaotic evil alignment and abilities may make them unpopular with players who prefer a more moralistic approach to gameplay. Their proficiency in Elvish and Undercommon also adds to their mystique and place in the game world. Ultimately, whether or not to incorporate Drider into a game should come down to the preferences and goals of the players and game master.
Drider is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Drider Pathfinder edition. Want to use Drider in a VTT (virtual tabletop)? Try out SendingStone for free today!
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