Multiattack: The dretch makes two attacks: one with its bite and one with its claws.
Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day): A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
Dretch is a low-level demon creature with minimal intelligence and abilities. Though it may be somewhat durable, its lack of offensive prowess and immunities to only a single condition make it an unimpressive monster. In battle, Dretch is easily dispatched and serves as more of a nuisance than a significant threat. Overall, it is a weak and forgettable creature that poses little challenge to even novice adventurers.
Dretch is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Dretch Pathfinder edition. Want to use Dretch in a VTT (virtual tabletop)? Try out SendingStone for free today!
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