Amphibious: The dragon turtle can breathe air and water.
Multiattack: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6): The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
The Dragon Turtle is a formidable creature with a natural armor class of 20, a challenge rating of 17, and a whopping 341 hit points. Despite its intimidating appearance, the creature is neutral in alignment and has a moderate charisma of 12. With a constitution score of 20 and an average dexterity of 10, the Dragon Turtle is more of a slow-moving tank than a swift predator. However, its ability to speak Aquan and Draconic demonstrates a level of intelligence. All in all, the Dragon Turtle is a highly dangerous adversary, but its neutral alignment means it may not always attack unprovoked.
Dragon Turtle is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Dragon Turtle Pathfinder edition. Want to use Dragon Turtle in a VTT (virtual tabletop)? Try out SendingStone for free today!
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