Djinni - DnD 5e stats

Djinni

  • AC: 17 (Natural Armor)
  • Alignment: Chaotic Good
  • CHA: 20
  • CON: 22
  • Challenge Rating: 11
  • DEX: 15
  • HP: 161 (14d10+84)
  • INT: 15
  • Immunities: Lightning, Thunder
  • Languages: Auran
  • Passive Perception: 13
  • Roll 0: Scimitar 1d20 + 9 2d6+5+1d6
  • STR: 21
  • Saving Throws: Dex +6, Wis +7, Cha +9
  • Senses: Darkvision 120 Ft.
  • Size: Large
  • Speed: 30 ft., fly 90 ft.
  • Spell Book: Detect Evil And Good, Detect Magic, Thunderwave, Create Food And Water, Tongues, Wind Walk, Conjure Elemental, Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
  • Type: elemental
  • WIS: 16

Traits

Elemental Demise: If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

Innate Spellcasting: The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

• At will: detect evil and good, detect magic, thunderwave
3/day each: create food and water (can create wine instead of water), tongues, wind walk
• 1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift

Actions

Multiattack: The djinni makes three scimitar attacks.

Scimitar: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

Create Whirlwind: A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.
A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.


The SendingStone review

Djinni is an impressive creature in Dungeons and Dragons, boasting high stats in CHA, CON, and AC, as well as immunities to lightning and thunder. With a Challenge Rating of 11, they are a formidable opponent for adventurers. Their alignment as Chaotic Good suggests they could potentially be allies, though this may depend on the specific campaign and circumstances. Overall, Djinni's combination of abilities and strengths make them a powerful addition to any D&D game.


Djinni is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Djinni Pathfinder edition. Want to use Djinni in a VTT (virtual tabletop)? Try out SendingStone for free today!


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