Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
The Diseased Giant Rat is a weak creature with low stats and a low challenge rating. Its low charisma and intelligence make it an unappealing companion, and its lack of alignment makes it unpredictable. Additionally, its low health and AC make it an easy target in combat. However, it may have some use in low-level encounters or as a nuisance for players to overcome. Overall, the Diseased Giant Rat is not a particularly noteworthy creature and may not add much to a campaign.
Diseased Giant Rat is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Diseased Giant Rat Pathfinder edition. Want to use Diseased Giant Rat in a VTT (virtual tabletop)? Try out SendingStone for free today!
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