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Detect Magic - DnD 5e stats

Detect Magic

  • Casting Time: 1 action
  • Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
  • Components: V S
  • Concentration: Yes
  • Duration: Up to 10 minutes
  • Level: 1
  • Name: Detect Magic
  • Range: Self
  • Ritual: Yes
  • School: Divination
  • Target: Self

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.


The SendingStone review

The spell Detect Magic is a useful tool for spellcasters in identifying magical items and auras. It can help characters in making informed decisions about their surroundings and potential allies or enemies. However, it does require concentration and can be hindered by spells or items that block divination magic. Some argue that it is not always necessary for every spellcaster to have this spell in their arsenal, as it may be redundant if someone else in the party already has it. Despite this, it remains a staple spell for those who seek to identify magic in their environment.


Detect Magic is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Detect Magic Pathfinder edition. Want to use Detect Magic in a VTT (virtual tabletop)? Try out SendingStone for free today!


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