- Casting Time: 1 action
- Classes: Cleric, Druid, Paladin, Ranger, Sorcerer
- Components: V S
- Duration: 1 hour
- Level: 3
- Name: Daylight
- Range: 60 feet
- School: Evocation
- Target: A point you choose within range
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object with and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
The SendingStone review
The spell Daylight can be useful in a number of situations, particularly when navigating in dark environments or dealing with light-sensitive creatures. However, at level 3, it may not be a top priority for spellcasters. Some may argue that it is not worth taking up a spell slot when there are other, more powerful spells that can be used instead. Additionally, its range of only 60 feet limits its effectiveness in larger spaces. Overall, while Daylight can be helpful in certain circumstances, it may not be a must-have spell for all adventurers.
Daylight is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Daylight Pathfinder edition. Want to use Daylight in a VTT (virtual tabletop)? Try out SendingStone for free today!