Magical darkness spreads from a point you choose within range to fill a 15-foot radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Opinions on the spell Darkness vary among players and Dungeon Masters. Some argue that it is a powerful tool for creating tactical advantages in combat, while others believe it can be overused and become tedious. The spell's ability to create a 15-foot radius of magical darkness can be useful for giving cover to allies, creating confusion for enemies, or allowing for easier ranged attacks. However, it also makes it difficult for characters without darkvision to see, which can cause frustration if not properly accounted for. Additionally, some players may take advantage of the spell's ability to be cast multiple times to create a completely darkened battlefield, which can feel like an overuse of the same technique. Overall, Darkness can be a valuable spell in the right situation, but shouldn't be relied on too heavily and should be thoughtfully incorporated into gameplay.
Darkness is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Darkness Pathfinder edition. Want to use Darkness in a VTT (virtual tabletop)? Try out SendingStone for free today!
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