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Dancing Lights - DnD 5e stats

Dancing Lights

  • Casting Time: 1 action
  • Classes: Bard, Sorcerer, Wizard
  • Components: V S M
  • Concentration: Yes
  • Duration: Up to 1 minute
  • Level: 0
  • Material: A bit of phosphorus or wychwood, or a glowworm
  • Name: Dancing Lights
  • Range: 120 feet
  • School: Evocation
  • Target: Four points within range

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.


The SendingStone review

The spell Dancing Lights is a valuable utility tool for spellcasters. Though it is a level 0 spell and has a casting time of only one action, it can create up to four magical lights that the caster can control. The duration of the spell is up to one minute, allowing for extended use. However, concentration is required to maintain the spell. The material components are relatively straightforward, and can be obtained without much difficulty. The spell is versatile, and can be used in a variety of situations, making it an essential spell for any caster.


Dancing Lights is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Dancing Lights Pathfinder edition. Want to use Dancing Lights in a VTT (virtual tabletop)? Try out SendingStone for free today!


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