Cure Wounds - DnD 5e stats

Cure Wounds

  • Add Casting Modifier: Yes
  • Casting Time: 1 action
  • Classes: Bard, Cleric, Druid, Paladin, Ranger
  • Components: V S
  • Duration: Instantaneous
  • Healing: 1d8
  • Higher Spell Slot Desc: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st.
  • Higher Spell Slot Dice: 1
  • Higher Spell Slot Die: d8
  • Level: 1
  • Name: Cure Wounds
  • Range: Touch
  • School: Evocation
  • Target: A creature you touch

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.


The SendingStone review

The #CureWounds spell is a staple for many classes with healing capabilities in Dungeons and Dragons. While the spell itself only heals a modest 1d8 hit points, it's versatile, instantaneous, and can be cast as an action during combat. Adding the casting modifier helps bump up the healing potential, making the spell more efficient and valuable. Overall, #CureWounds is a crucial component of any healer's arsenal, allowing them to keep their party members alive and in fighting shape during the rigors of adventuring.


Cure Wounds is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Cure Wounds Pathfinder edition. Want to use Cure Wounds in a VTT (virtual tabletop)? Try out SendingStone for free today!


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