Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting: The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
• 1st level (4 slots): command, inflict wounds, shield of faith
• 2nd level (3 slots): hold person, spiritual weapon
Multiattack: The fanatic makes two melee attacks.
Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
The # Cult Fanatic is a decent mid-level challenge for players, with relatively average stats and abilities, but its main feature is its powerful spellcasting abilities, which can make it a deadly opponent if the players don't take it seriously. Its alignment and armor class suggest that it is more of a support character rather than a frontline combatant, but its spells can still be damaging and disruptive. The Cult Fanatic is also notable for its ability to call upon reinforcements, making it a potentially challenging encounter if the players don't act quickly to eliminate it. Overall, the Cult Fanatic is a solid addition to any cult-themed adventure or campaign, and can provide a good challenge for players at its level.
Cult Fanatic is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Cult Fanatic Pathfinder edition. Want to use Cult Fanatic in a VTT (virtual tabletop)? Try out SendingStone for free today!
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