Hold Breath: The crocodile can hold its breath for 15 minutes.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target
Crocodiles make for a formidable addition to any Dungeons & Dragons campaign, with their natural armor and tough constitution. However, their low intelligence and charisma scores mean they are unlikely to engage in meaningful dialogue or negotiation. Their bite attack is their primary means of dealing damage, but they are not particularly fast or agile in combat. As a challenge rating of 1/2, they are best suited as a low-level adversary or obstacle for players to overcome.
Crocodile is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Crocodile Pathfinder edition. Want to use Crocodile in a VTT (virtual tabletop)? Try out SendingStone for free today!
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