You either create or destroy water.
Create Water: You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
Destroy Water: You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
The 5th edition spell # Create or Destroy Water has been a topic of debate in the Dungeons & Dragons community. It allows for a Cleric or Druid to create a large amount of water or destroy an equal amount of it within a certain radius. Some players argue that this spell is overpowered, as water can be a scarce resource in certain campaigns, giving the spellcaster too much control over the situation.
Others argue that the spell is balanced, simply allowing for a utility option to create or destroy water in situations where it is needed. Additionally, some players appreciate the versatility of the spell, as it can be used in a variety of situations such as extinguishing fires or creating a source of water for parched landscapes. Ultimately, the opinion on # Create or Destroy Water depends on personal play style and the specific campaign being played.
Create or Destroy Water is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Create or Destroy Water Pathfinder edition. Want to use Create or Destroy Water in a VTT (virtual tabletop)? Try out SendingStone for free today!
Subscribe to get notified of new articles, upcoming adventures, new features, and more