Continual Flame - DnD 5e stats

Continual Flame

  • Casting Time: 1 action
  • Classes: Cleric, Wizard
  • Components: V S M
  • Duration: Until dispelled
  • Level: 2
  • Material: Ruby dust worth 50 gp, which the spell consumes
  • Name: Continual Flame
  • Range: Touch
  • School: Evocation
  • Target: An object that you touch

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.


The SendingStone review

Continual Flame is a spell that creates a long-lasting source of light, making it useful for illuminating dark areas or as a permanent torch. While it can be cast by both clerics and wizards, some argue that it may not be worth the 2nd-level spell slot for wizards who have access to other spells, such as Light, that can create temporary sources of light. Additionally, the cost of the material component, a 50gp ruby, may be prohibitive for some players. Nonetheless, for situations where a long-lasting source of light is crucial, Continual Flame can be a useful spell to have on hand.


Continual Flame is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Continual Flame Pathfinder edition. Want to use Continual Flame in a VTT (virtual tabletop)? Try out SendingStone for free today!


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