This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
1: The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6: The creature doesn't move or take actions this turn.
7-8: The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10: The creature can act and move normally.
At the end of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot above 4th.
Confusion is a spell that can be quite powerful in the right circumstances. It's available to several classes and has a fairly low casting time, making it a useful spell to have in your arsenal. When cast, it can cause multiple creatures within range to become confused and disoriented, making them much easier to defeat in combat. However, it's important to note that the spell requires concentration, so you can't use it in conjunction with other spells that also require that resource.
Overall, confusion is a solid choice for spellcasters who are looking for a versatile, reliable spell to use in many different situations. Whether you're facing off against a group of enemies or trying to escape a sticky situation, this spell has the potential to help you turn the tide and come out on top. However, it's important to use it wisely and make sure you don't accidentally cause confusion among your allies or other friendly creatures. With practice and careful consideration, confusion can be an incredibly effective tool in your spellcasting arsenal.
Confusion is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Confusion Pathfinder edition. Want to use Confusion in a VTT (virtual tabletop)? Try out SendingStone for free today!
Subscribe to get notified of new articles, upcoming adventures, new features, and more
Adventure awaits, your friends are remote, and teleportation circles aren’t canon in this world. Playing online is the only option.
Privacy • Terms • Blog • Compendium • Name Generators • Beyond20 • PLAN Gaming • Pathfinder • Daggerheart • Cosmere RPG • Powered by the Apocalypse • Credits
© 2024 Artificer, LLC