You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.
When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.
The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Cloudkill is a spell in Dungeons & Dragons that creates a poisonous gas that spreads and harms enemies. Some players view the spell as overpowered due to its area of effect and potential damage output. However, others argue that it is balanced by its high level requirement, long casting time, concentration requirement, and vulnerability to wind. Some players also appreciate the spell for its versatility in combat and utility in non-combat situations, such as creating a barrier or clearing a room of vermin. Overall, opinions on Cloudkill vary depending on playstyle and preferences.
Cloudkill is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Cloudkill Pathfinder edition. Want to use Cloudkill in a VTT (virtual tabletop)? Try out SendingStone for free today!
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