This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside as a sealed vessel and grows to full size and maturity after 120 days you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.
At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.
The spell Clone is a powerful tool for a wizard to achieve immortality. However, the material components needed are expensive and gruesome. By creating a duplicate of oneself, the wizard can cheat death and maintain their knowledge and power indefinitely. This spell is only available to high-level wizards, making it a rare and coveted ability. Overall, the spell is both practical and morally questionable, making it a controversial choice among magic-users. Regardless, its usefulness in extending a wizard's life cannot be denied.
Clone is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Clone Pathfinder edition. Want to use Clone in a VTT (virtual tabletop)? Try out SendingStone for free today!
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