Clairvoyance - DnD 5e stats

Clairvoyance

  • Casting Time: 10 minutes
  • Classes: Bard, Cleric, Sorcerer, Wizard
  • Components: V S M
  • Concentration: Yes
  • Duration: Up to 10 minutes
  • Level: 3
  • Material: A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing
  • Name: Clairvoyance
  • Range: 1 mile
  • School: Divination
  • Target: A point in range in a location familiar to you or in an obvious location that is unfamiliar to you

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefitting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.


The SendingStone review

The spell Clairvoyance is a useful tool for information gathering, particularly for groups that lack a dedicated scout. It allows the caster to remotely view an area or object, making it helpful for reconnaissance and preparation. However, it does have limitations, such as a limited range and the need for a clear path to the target. Overall, it is a solid choice for spellcasters looking to gain an edge in planning their actions and avoiding surprises.


Clairvoyance is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Clairvoyance Pathfinder edition. Want to use Clairvoyance in a VTT (virtual tabletop)? Try out SendingStone for free today!


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