Multiattack: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5-6): The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
The Chimera is a chaotic evil creature with a challenge rating of 6. It has a natural armor of 14, 114 hit points, and a constitution of 19. It understands Draconic but can't speak. With a CHA of 10 and an INT of only 3, this creature is not known for its intellect or charm. Its physical abilities make it a formidable opponent, with a DEX of 11 and its triple-headed attack consisting of fire breath, a bite, and a gore. Overall, the Chimera is a dangerous creature to encounter in battle.
Chimera is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Chimera Pathfinder edition. Want to use Chimera in a VTT (virtual tabletop)? Try out SendingStone for free today!
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