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Chill Touch - DnD 5e stats

Chill Touch

  • Casting Time: 1 action
  • Classes: Sorcerer, Warlock, Wizard
  • Components: V S
  • Damage: 1d8
  • Damage Type: Necrotic
  • Duration: 1 round
  • Level: 0
  • Name: Chill Touch
  • Range: 120 feet
  • School: Necromancy
  • Spell Attack: Ranged
  • Target: The space of a creature within range

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


The SendingStone review

Chill Touch is a cantrip spell available to sorcerers, warlocks, and wizards that deals necrotic damage. While some may find its damage output lacking compared to other cantrips, the spell's ability to prevent the undead from regaining hit points can be quite useful in certain situations. Its range of 120 feet allows for long-range attacks and its duration of one round makes it a strong option for characters who want to deal consistent damage over time. Overall, Chill Touch may not be the flashiest of spells, but its versatility and potential for undead control make it a solid choice for spellcasters.


Chill Touch is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Chill Touch Pathfinder edition. Want to use Chill Touch in a VTT (virtual tabletop)? Try out SendingStone for free today!


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