You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Charm Person is a useful spell for social interactions in Dungeons and Dragons. While it may seem manipulative, it allows for players to influence non-hostile NPCs and potentially gain valuable information or achieve their goals without resorting to violence. The spell can also be used creatively, such as convincing a guard to let the party enter a restricted area or persuading a merchant to give a discount on items. However, it should be noted that Charm Person does have limitations and can potentially backfire if the NPC realizes they have been charmed, causing distrust and potentially leading to a hostile encounter. Ultimately, Charm Person can be a valuable tool for those who prioritize diplomacy over brute force in their gameplay.
Charm Person is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Charm Person Pathfinder edition. Want to use Charm Person in a VTT (virtual tabletop)? Try out SendingStone for free today!
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