Charge: If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Multiattack: The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
The centaur is a powerful and balanced creature in the game of Dungeons and Dragons, boasting high strength and constitution stats as well as a decent dexterity score. Their alignment as neutral good allows for a wide range of character development and interactions with players, making them a versatile addition to any campaign. Their knowledge of Elvish and Sylvan languages also adds to their usefulness in areas of communication and diplomacy. While they may not be the most formidable foe in combat, their challenge rating of 2 makes them a fair opponent for lower-level players. Overall, the centaur is a solid choice for those seeking a reliable and adaptable creature in their game.
Centaur is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Centaur Pathfinder edition. Want to use Centaur in a VTT (virtual tabletop)? Try out SendingStone for free today!
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