Standing Leap: The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Deadly Leap: If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.
The Bulette is a tough creature, with natural armor and a high constitution, making it a challenging opponent for any adventurer. Its powerful bite can cause significant damage, and its passive perception makes it difficult to sneak up on. However, its low charisma and intelligence suggest that it is not a particularly intelligent creature, and it is unaligned, meaning it lacks any strong motivation or allegiance. Overall, the Bulette is a formidable foe that requires careful strategy and coordination to defeat.
Bulette is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Bulette Pathfinder edition. Want to use Bulette in a VTT (virtual tabletop)? Try out SendingStone for free today!
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