Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Multiattack: The devil makes three attacks: two with its claws and one with its sting.
Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The Bone Devil is a formidable adversary with high AC, HP, and immunity to poison. It is a Lawful Evil creature with strong charisma and constitution, making it a tough opponent to face in combat. Its challenge rating is 9, indicating it is a significant threat to even experienced adventurers. Its fiery spear attack deals both piercing and fire damage, making it a versatile attacker. Overall, the Bone Devil presents a significant challenge for players, making it a memorable and thrilling encounter in any campaign.
Bone Devil is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Bone Devil Pathfinder edition. Want to use Bone Devil in a VTT (virtual tabletop)? Try out SendingStone for free today!
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