Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Reckless: At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Berserker is a chaotic humanoid in the Dungeons and Dragons game with a challenge rating of 2. With a low charisma score of 9, they may not be the most socially adept character, but they make up for it with their high constitution score of 17, giving them a total of 67 hit points. They wear hide armor and have an AC (armor class) of 13, making them fairly resistant to enemy attacks.
While they don't speak many languages, they do have the option to know one language other than common. Berserkers are chaotic in nature, meaning they favor actions based on their own free will and desires rather than following rules or conventions. As such, they can align with any chaotic alignment, making them unpredictable in battle and difficult to control.
Overall, Berserker is a strong and durable character for lower-level Dungeons and Dragons campaigns. However, their low charisma score and chaotic alignment can make them challenging to work with for some players.
Berserker is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Berserker Pathfinder edition. Want to use Berserker in a VTT (virtual tabletop)? Try out SendingStone for free today!
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