Behir - DnD 5e stats

Behir

  • AC: 17 (Natural Armor)
  • Alignment: Neutral Evil
  • CHA: 12
  • CON: 18
  • Challenge Rating: 11
  • DEX: 16
  • HP: 168 (16d12+64)
  • INT: 7
  • Immunities: Lightning
  • Languages: Draconic
  • Passive Perception: 16
  • Roll 0: Bite 1d20 + 10 3d10+6
  • Roll 1: Constrict 1d20 + 10 2d10+6+2d10+6
  • Roll 2: Lightning Breath 1d20 + 0 12d10
  • Roll 3: Acid Damage 1d20 + 0 6d6
  • STR: 23
  • Senses: Darkvision 90 Ft.
  • Size: Huge
  • Skills: Perception +6, Stealth +7
  • Speed: 50 ft., climb 40 ft.
  • Type: monstrosity
  • WIS: 14

Actions

Multiattack: The behir makes two attacks: one with its bite and one to constrict.

Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Constrict: Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

Lightning Breath (Recharge 5-6): The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Swallow: The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.
If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.


The SendingStone review

The creature Behir, with an AC of 17 and a challenge rating of 11, is considered difficult to defeat. Its neutral evil alignment, along with its immunity to lightning and draconic language proficiency, make it a formidable opponent. With a sturdy constitution of 18 and a high dexterity of 16, Behir has 168 hit points and is not someone to underestimate. Its low intelligence of 7 may be a weakness, however, it is clear that Behir's physical capabilities are not to be disregarded. Overall, Behir is a strong and imposing figure that any adventurer would want to avoid, if possible.


Behir is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Behir Pathfinder edition. Want to use Behir in a VTT (virtual tabletop)? Try out SendingStone for free today!


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