Barbed Hide: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Multiattack: The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Claw: Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.
Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Hurl Flame: Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
The Barbed Devil is a formidable demon characterized by its dangerous barbs, red skin, and fearsome appearance. It is considered lawful evil and has high constitution and dexterity, making it a difficult opponent to defeat. Its abilities include immunity to poison, resistance to cold and fire, and the ability to summon reinforcements. The Barbed Devil's challenge rating is 5, making it a challenging adversary for players to face in combat. Its presence in a game can add tension and excitement for players seeking a difficult challenge.
Barbed Devil is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Barbed Devil Pathfinder edition. Want to use Barbed Devil in a VTT (virtual tabletop)? Try out SendingStone for free today!
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