Up to three creatures of your choice that you can see within range must make Charisma saving throw. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
The spell # Bane is a useful tool in the arsenal of both bards and clerics, requiring only a single action to cast and utilizing verbal, somatic, and material components. Its effects can be concentrated on for up to one minute, making it an ideal choice for lengthy battles or engagements. Additionally, casting the spell at a higher level can provide even more potent results, making it an excellent option for seasoned spellcasters.
Overall, # Bane is a solid choice for those seeking to weaken their opponents and gain a tactical advantage on the battlefield. While it may not provide the same level of outright damage as some other spells, its ability to lower the saving throws and attack rolls of enemies can be a game-changer in the right situation. As a result, it is worth considering as a viable option for any bard or cleric looking to bolster their spell repertoire.
Bane is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Bane Pathfinder edition. Want to use Bane in a VTT (virtual tabletop)? Try out SendingStone for free today!
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