- AC: 19 (Natural Armor)
- Alignment: Chaotic Evil
- CHA: 22
- CON: 22
- Challenge Rating: 19
- Condition Immunities: Poisoned
- DEX: 15
- HP: 262 (21d12+126)
- INT: 20
- Immunities: Fire, Poison
- Languages: Abyssal, Telepathy 120 Ft.
- Passive Perception: 13
- Resistances: Cold, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
- Roll 0: Longsword 1d20 + 14 3d8+8+3d8
- Roll 1: Whip 1d20 + 14 2d6+8+3d6
- STR: 26
- Saving Throws: Str +14, Con +12, Wis +9, Cha +12
- Senses: Truesight 120 Ft.
- Size: Huge
- Speed: 40 ft., fly 80 ft.
- Type: fiend (demon)
- WIS: 16
Death Throes: When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
Fire Aura: At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Magic Resistance: The balor has advantage on saving throws against spells and other magical effects.
Magic Weapons: The balor's weapon attacks are magical.
Multiattack: The balor makes two attacks: one with its longsword and one with its whip.
Longsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
Whip: Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
Teleport: The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
The SendingStone review
Balor is a formidable foe with high AC, CON, and CHA stats and a challenge rating of 19. As a chaotic evil creature, its agenda is dangerous and unpredictable. Balor's immunity to poison and condition immunities make it even more difficult to defeat. Its intelligence score of 20 hints at the potential for strategic tactics, making it a challenging opponent for player characters.
Balor is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Balor Pathfinder edition. Want to use Balor in a VTT (virtual tabletop)? Try out SendingStone for free today!