Heated Body: A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Heated Weapons: When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination: The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Azer is a lawful neutral creature with a challenge rating of 2 and natural armor. He has a decent constitution of 15 and hit points of 39. Although he is immune to poison, his charisma is only 10. Azer's dexterity is 12 and he has a moderate intelligence of 12. The creature is strong and sturdy, making him a formidable opponent in battle, but his lack of certain abilities does make him vulnerable to certain attacks. Overall, Azer is a decent creature, but not necessarily a standout in the realm of Dungeons and Dragons creatures.
Azer is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Azer Pathfinder edition. Want to use Azer in a VTT (virtual tabletop)? Try out SendingStone for free today!
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