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Astral Projection - DnD 5e stats

Astral Projection

  • Casting Time: 1 hour
  • Classes: Cleric, Warlock, Wizard
  • Components: V S M
  • Duration: Special
  • Level: 9
  • Material: For each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes
  • Name: Astral Projection
  • Range: 10 feet
  • School: Necromancy
  • Target: You and up to eight willing creatures within range

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation, it doesn't need food or air and doesn't age.

Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly.

Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.

The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens.

The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.

If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.

The SendingStone review

There is no scientific evidence to support the concept of astral projection, and it is often viewed as a mystical or metaphysical practice. Some believe that it is possible for the mind to separate from the physical body and travel to other realms or dimensions. Others argue that it is simply a form of lucid dreaming or imagination.

Despite the lack of empirical proof, many individuals claim to have had experiences with astral projection and believe in its validity. Some use it as a tool for self-exploration or spiritual growth, while others see it as a way to access hidden knowledge or connect with higher beings.

Overall, opinions on astral projection vary greatly and depend largely on personal beliefs and experiences. While some may dismiss it as mere fantasy, others find it to be a powerful and transformative practice.

Astral Projection is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Astral Projection Pathfinder edition. Want to use Astral Projection in a VTT (virtual tabletop)? Try out SendingStone for free today!

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