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Assassin - DnD 5e stats

Assassin

  • AC: 15 (Studded Leather)
  • Alignment: Any Non-good Alignment
  • CHA: 10
  • CON: 14
  • Challenge Rating: 8
  • DEX: 16
  • HP: 78 (12d8+24)
  • INT: 13
  • Languages: Thieves' Cant Plus Any Two Languages
  • Passive Perception: 13
  • Resistances: Poison
  • Roll 0: 1d20 + 6 1d6+3
  • Roll 1: 1d20 + 6 1d8+3
  • STR: 11
  • Saving Throws: Dex +6, Int +4
  • Size: Medium
  • Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
  • Speed: 30 ft.
  • Type: humanoid (any race)
  • WIS: 11

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

Traits

Assassinate: During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion: If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn): The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack: The assassin makes two shortsword attacks.

Shortsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow: Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.


The SendingStone review

The Assassin, with its high Dexterity and proficiency in stealth and assassination techniques, makes for a deadly opponent in combat. Its studded leather armor provides a decent amount of protection, while the Thieves' Cant language allows for covert communication with fellow thieves. Its non-good alignment and lackluster Charisma may make it a difficult ally, but its high Constitution gives it the durability to survive battles. Overall, the Assassin is a strong choice for players looking to play a sneaky, lethal character. However, its alignment may limit it in certain campaigns.


Assassin is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Assassin Pathfinder edition. Want to use Assassin in a VTT (virtual tabletop)? Try out SendingStone for free today!


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