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Arcane Eye - DnD 5e stats

Arcane Eye

  • Casting Time: 1 action
  • Classes: Wizard
  • Components: V S M
  • Concentration: Yes
  • Duration: Up to 1 hour
  • Level: 4
  • Material: A bit of bat fur
  • Name: Arcane Eye
  • Range: 30 feet
  • School: Divination
  • Target: A point within range

You create an invisible, magical eye within range that hovers in the air for the duration.

You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

The SendingStone review

The spell Arcane Eye is a useful tool for wizards, allowing them to create an invisible sensor that can be moved around. While it has limitations, such as a limited range and the need for concentration, it can still provide valuable information for a party. With its ability to see through solid objects and fly around obstacles, it can be invaluable for scouting out unfamiliar territory or keeping watch over an area. However, as it can be detected and destroyed by certain spells, it is important for the wizard to use it judiciously. Overall, Arcane Eye is a powerful spell that requires careful use, but can provide valuable insights for any party.

Arcane Eye is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Arcane Eye Pathfinder edition. Want to use Arcane Eye in a VTT (virtual tabletop)? Try out SendingStone for free today!

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