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Ancient White Dragon - DnD 5e stats

Ancient White Dragon

  • AC: 20 (Natural Armor)
  • Alignment: Chaotic Evil
  • CHA: 14
  • CON: 26
  • Challenge Rating: 20
  • DEX: 10
  • HP: 333 (18d20+144)
  • INT: 10
  • Immunities: Cold
  • Languages: Common, Draconic
  • Passive Perception: 23
  • Roll 0: Bite 1d20 + 14 2d10+8+2d8
  • Roll 1: Claw 1d20 + 14 2d6+8
  • Roll 2: Tail 1d20 + 14 2d8+8
  • Roll 3: Cold Breath 1d20 + 0 16d8
  • STR: 26
  • Saving Throws: Dex +6, Con +14, Wis +7, Cha +8
  • Senses: Blindsight 60 Ft., Darkvision 120 Ft.
  • Size: Gargantuan
  • Skills: Perception +13, Stealth +6
  • Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
  • Type: dragon
  • WIS: 13

Traits

Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail: Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Cold Breath (Recharge 5-6): The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


The SendingStone review

The Ancient White Dragon is a challenging and powerful opponent in the world of Dungeons & Dragons. With an armor class of 20 and a challenge rating of 20, it requires a skilled and coordinated party to defeat. While it is immune to cold, it poses a threat with its massive hit points and an ability to cause significant damage with its breath weapon. As a chaotic evil creature, it is best to approach this dragon with caution and prepare accordingly. Overall, the Ancient White Dragon is a formidable foe that provides an exciting challenge for those who dare to face it.


Ancient White Dragon is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Ancient White Dragon Pathfinder edition. Want to use Ancient White Dragon in a VTT (virtual tabletop)? Try out SendingStone for free today!


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