Alter Self - DnD 5e stats

Alter Self

  • Casting Time: 1 action
  • Classes: Sorcerer, Wizard
  • Components: V S
  • Concentration: Yes
  • Duration: Up to 1 hour
  • Level: 2
  • Name: Alter Self
  • Range: Self
  • School: Transmutation
  • Target: Self

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

Aquatic Adaptation: You adapt your body to an aquatic environment, sprouting gills, and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Change Appearance: You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also don't appear as a creature of a different size than you, and your basic shape stays the same, if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

Natural Weapons: You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.


The SendingStone review

Alter Self is a 2nd level spell available to sorcerers and wizards that allows the caster to change their appearance and physical attributes for up to an hour. This spell is useful for infiltrating enemy territory or disguising oneself to blend in with a crowd. It also has combat applications, as it can increase the caster's natural armor and grant them unique forms of movement like swimming or climbing. Overall, Alter Self is a versatile spell that can be adapted to many different situations and is a valuable tool for any sorcerer or wizard to have in their arsenal.


Alter Self is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Alter Self Pathfinder edition. Want to use Alter Self in a VTT (virtual tabletop)? Try out SendingStone for free today!


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