Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.
#Aid is a useful spell for Clerics and Paladins to cast on themselves or allies, especially in longer encounters or battles. The spell grants an additional 5 hit points to the targets, and the effect lasts for 8 hours. What makes this spell particularly effective is its scaling feature. At higher levels, the amount of HP granted increases, making it a reliable spell to use throughout a campaign. However, some argue that the spell's reliance on a spell slot could be a disadvantage, especially in situations where a character may need to conserve magic for other spells. Despite this, #Aid remains a popular choice for those looking to boost their allies' defenses in combat.
Aid is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Aid Pathfinder edition. Want to use Aid in a VTT (virtual tabletop)? Try out SendingStone for free today!
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