Adult White Dragon
- AC: 18 (Natural Armor)
- Alignment: Chaotic Evil
- CHA: 12
- CON: 22
- Challenge Rating: 13
- DEX: 10
- HP: 200 (16d12+96)
- INT: 8
- Immunities: Cold
- Languages: Common, Draconic
- Passive Perception: 21
- Roll 0: Bite 1d20 + 11 2d10+6+1d8
- Roll 1: Claw 1d20 + 11 2d6+6
- Roll 2: Tail 1d20 + 11 2d8+6
- Roll 3: Cold Breath 1d20 + 0 12d8
- STR: 22
- Saving Throws: Dex +5, Con +11, Wis +6, Cha +6
- Senses: Blindsight 60 Ft., Darkvision 120 Ft.
- Size: Huge
- Skills: Perception +11, Stealth +5
- Speed: 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
- Type: dragon
- WIS: 12
Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath (Recharge 5-6): The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
The SendingStone review
The Adult White Dragon is a formidable opponent with a high AC and a challenge rating of 13. Its chaotic evil alignment and low intelligence serve as warning signs to those who may encounter it. It boasts a remarkable constitution with 200 hit points and immunity to cold damage. However, its low dexterity and charisma may hinder its abilities in combat. Overall, this dragon presents a significant threat to adventurers brave enough to face it.
Adult White Dragon is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Adult White Dragon Pathfinder edition. Want to use Adult White Dragon in a VTT (virtual tabletop)? Try out SendingStone for free today!