Adult Red Dragon
- AC: 19 (Natural Armor)
- Alignment: Chaotic Evil
- CHA: 21
- CON: 25
- Challenge Rating: 17
- DEX: 10
- HP: 256 (19d12+133)
- INT: 16
- Immunities: Fire
- Languages: Common, Draconic
- Passive Perception: 23
- Roll 0: Bite 1d20 + 14 2d10+8+2d6
- Roll 1: Claw 1d20 + 14 2d6+8
- Roll 2: Tail 1d20 + 14 2d8+8
- Roll 3: Fire Breath 1d20 + 0 18d6
- Roll 4: Magma Eruption 1d20 + 0 6d6
- STR: 27
- Saving Throws: Dex +6, Con +13, Wis +7, Cha +11
- Senses: Blindsight 60 Ft., Darkvision 120 Ft.
- Size: Huge
- Skills: Perception +13, Stealth +6
- Speed: 40 ft., climb 40 ft., fly 80 ft.
- Type: dragon
- WIS: 13
Melee Weapon AttackTraits
Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5-6): The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
The SendingStone review
The Adult Red Dragon is a formidable opponent with high AC, HP, and immunities to fire. Its high CHA and INT also make it a smart and powerful creature capable of strong persuasion and tactics. However, its chaotic evil alignment also makes it unpredictable and dangerous. Overall, facing an Adult Red Dragon would be a challenging and potentially deadly encounter for any adventurer.
Adult Red Dragon is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Adult Red Dragon Pathfinder edition. Want to use Adult Red Dragon in a VTT (virtual tabletop)? Try out SendingStone for free today!