Adult Green Dragon
- AC: 19 (Natural Armor)
- Alignment: Lawful Evil
- CHA: 17
- CON: 21
- Challenge Rating: 15
- Condition Immunities: Poisoned
- DEX: 12
- HP: 207 (18d12+90)
- INT: 18
- Immunities: Poison
- Languages: Common, Draconic
- Passive Perception: 22
- Roll 0: Bite 1d20 + 11 2d10+6+2d6
- Roll 1: Claw 1d20 + 11 2d6+6
- Roll 2: Tail 1d20 + 11 2d8+6
- Roll 3: Poison Breath 1d20 + 0 16d6
- STR: 23
- Saving Throws: Dex +6, Con +10, Wis +7, Cha +8
- Senses: Blindsight 60 Ft., Darkvision 120 Ft.
- Size: Huge
- Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
- Speed: 40 ft., fly 80 ft., swim 40 ft.
- Type: dragon
- WIS: 15
Amphibious: The dragon can breathe air and water.
Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
Poison Breath (Recharge 5-6): The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
The SendingStone review
The Adult Green Dragon is a formidable enemy that can withstand a significant amount of damage thanks to its high AC and Constitution. Its Condition Immunities make it resistant to poison, and its Charisma and Intelligence scores enable it to cast spells and hypnotize its opponents. Its alignment is Lawful Evil, meaning it may be encountered as a formidable boss in a campaign setting. Its Challenge Rating of 15 makes it a suitable foe for experienced players. Overall, the Adult Green Dragon poses a significant challenge to adventurers, but defeating it can lead to great rewards and experience points.
Adult Green Dragon is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Adult Green Dragon Pathfinder edition. Want to use Adult Green Dragon in a VTT (virtual tabletop)? Try out SendingStone for free today!