Mimic - D&D 5e Monster

Mimic

Medium monstrosity (shapechanger), neutral

Armor Class: 12 (natural armor)
Hit Points: 58 (9d8 + 18)
Speed: 15 ft.


STR 17 (+3)
DEX 12 (+1)
CON 15 (+2)
INT 5 (-3)
WIS 13 (+1)
CHA 8 (-1)


Skills: Stealth +5
Damage Immunities: Acid
Condition Immunities: Prone
Senses: Darkvision 60 Ft., passive Perception 11
Challenge: 2 (450 XP)


Shapechanger: The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only): The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only): While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler: The mimic has advantage on attack rolls against any creature grappled by it.

Actions


  • Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage plus (1d8)acid damage.

Share this article
Owlbear-folk giving thumbs up

Want more content?

Subscribe to get notified of new articles, upcoming adventures, new features, and more



Adventure awaits, your friends are remote, and teleportation circles aren’t canon in this world. Playing online is the only option.

What do you do?

Open free trial room